Arm solutions

On a normal "Cartesian" machine, each actuator ( a motor and a linear rail, named alpha, beta, gamma ) corresponds to an axis ( like X, Y and Z ).

But on other machines, the position in cartesian space ( X, Y, Z ), must be converted, using math, into a more complex position for the actuators.

This is the case for example of linear delta ( often just called "delta" ) machines.

Currently smoothieware supports the following arm/motion solutions : 

To configure your machine for the right type, see it's specific page.

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